![]() advanced options configuration window, change settings from within the game.sell whole train by dragging it to the dynamite trashcan. ![]() autoscroll when the mouse is near the edge of the screen/window.mouse wheel support (scroll menus, zoom in/out).sorting of most lists based on various criteria (vehicle, station, town, industries, etc.).drag&drop support for almost all tools (demolition, road/rail building/removing, stations, scenario editor, etc).convert rail tool (to electrified rail, monorail, and maglev).Lots of effort has been put into making OpenTTD easy to use. zooming further out in the normal view and zooming out in the small map.framework for custom (user) written AIs.freely distributable graphics, sounds and music.dynamically created town names in 18 languages, plus NewGRF support for additional languages.OpenTTD has already been translated into over 50 languages significant internationalisation support.save games using zlib compression for smaller sizes, while not interrupting gameplay.many configuration settings to tune the game to your liking.drive-through road stops for articulated road vehicles and trams.support for TTDPatch NewGRF features offering many options for graphics and behaviour configuration/modification.presignals, semaphores, path based signalling.reworked airport system with many more airports/heliports (e.g.longer and higher bridges including several new designs, plus fully flexible tracks/roads under bridges.advanced/conditional orders, share and copy orders.the possibility to build on slopes and coasts.clone, autoreplace and autoupdate vehicles.different configurable models for acceleration of vehicles.larger, non-uniform stations and the ability to join them together.autorail/-road build tool, improved terraforming.new pathfinding algorithms that makes vehicles go where you want them to.in game downloading of AIs, NewGRFs, scenarios and heightmaps.IPv6 and IPv4 support for all communication of the client and server.dedicated server mode and an in-game console for administration.stable multiplayer mode for up to 255 players in 15 companies, or as spectators.Significant enhancements from the original game include: Many features were inspired by TTDPatch while others are original. OpenTTD is modelled after the original Transport Tycoon game by Chris Sawyer and enhances the game experience dramatically. For more information, see the file COPYING included with every release and source download of the game. OpenTTD is licensed under the GNU General Public License version 2.0. It attempts to mimic the original game as closely as possible while extending it with new features. It is an expansion of the game "Transport Tycoon Deluxe" by Chris Sawyer. * replace_when_old Set to true if the replacement should be done when old.OpenTTD is an open source transportation tycoon simulation game. * group The group related to this replacement. * Retrieve the engine replacement in a given renewlist for an original engine type. Void RemoveAllEngineReplacement(EngineRenewList *erl) * Remove all engine replacement settings for the company. If (er-> from = engine & GroupIsInGroup(group, er-> group_id)) return er Static EngineRenew *GetEngineReplacement(EngineRenewList erl, EngineID engine, GroupID group) * Retrieves the EngineRenew that specifies the replacement of the given */ĮngineRenewPool _enginerenew_pool( "EngineRenew ") ** autoreplace.cpp Management of replacement lists. You should have received a copy of the GNU General Public License along with OpenTTD. * See the GNU General Public License for more details. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * OpenTTD is free software you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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